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Redshift render farm support for 2.6.51

Render4you Redshift render farm support for 2.6.51

Render4you Redshift Render Farm has rolled out an update, bringing its Redshift version up to 2.6.51

Please be aware that all tasks utilizing Redshift release 2 will now be using version 2.6.51. If you require a different version for your specific needs, we are happy to provide you with a custom version.6

Summary of the updates

For Maya:

  • Added support for Maya 2020.
  • Fixed an issue that would cause XGen to not update correctly.
  • Fixed an issue where meshes would appear at the incorrect frame when deformation blur was enabled.
  • Fixed a crash caused by Curve Sets when deformation blur is enabled.

For 3ds Max:

  • Fixed an issue where IPR rendering continuously resets after being initiated.
  • Fixed an issue with drag-and-drop for the default map in RS Multi-Map.
  • Fixed an issue where buttons in RS Material Switch UI operate on the wrong slot.
  • Expanded the UI range for PuzzleMatte IDs up to 65535 to address potential UI errors.
  • Honor the Motion Blur "enabled" option for particle systems.

For Cinema 4D:

  • Addressed an issue leading to a hang in the TurbulenceFD simulation window.
  • Addressed an issue with substance conversion in C4D R21.115.

For Houdini:

  • Added support for Houdini versions H18.0.287 and H17.5.460.
  • Dropped support for Houdini versions H16.0.736 and H17.5.360.
  • Fixed a critical RenderView performance issue while working with H17.5.425 and H18.0.
  • Fixed a crash on exit that could be related to the corruption of the RenderView preferences file.

For Katana:

  • Addressed the unsupported linking of float outputs to float3 inputs in the shader nodes.
  • Golaem procedural code updated to support the latest GolaemCache node parameters related to Redshift.
  • The cryptomatte node name IDs are now created using the full scenegraph paths to support assets with the same shape name.
  • XGen procedural updated to support the warning and stats level parameters and custom frame timing.
  • Addressed the wrong rendering of location nodes inside the instance source groups.
  • Added some texture parameters to the RSLight shader to support lights texturing in GafferThree.

For RenderView:

  • The RS_SNAPSHOT_DIR and RS_PRESET_DIR environment variables updated to REDSHIFT_SNAPSHOT_DIR and REDSHIFT_PRESET_DIR to be consistent with other Redshift environment variables.
  • Fixed an issue where color correction wasn't being applied to AOVs correctly.
  • Fixed a crash on C4D when changing the zoom in IPR mode with a region render.

General Improvements and Fixes (All):

  • Now properly respecting the "Randomize pattern on Each frame" being OFF when using dual-pass Altus, which can produce more stable results with animations.
  • Fixed an issue where camera offset was not properly used for out-of-frustum tessellation.
  • Fixed an issue where an empty comment in a .cube LUT would adversely affect the loading of the LUT. Also fixed a couple of other issues that could produce crashes or wrong results when loading linear or 3DL LUTs.

Redshift offers a variety of powerful features and works seamlessly with popular 3D modeling and animation software such as 3ds Max, Maya, Cinema 4D, and Blender

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