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Redshift Renderfarm support for 3.0.61

Render4you Redshift render farm support for 3.0.61

Render4you Redshift Render Farm has rolled out an update, bringing its Redshift version up to 3.0.61.

Please be aware that all tasks utilizing Redshift release 3 will now be using version 3.0.61. If you require a different version for your specific needs, we are happy to provide you with a custom version.

For Redshift 2 the latest release version 2.6.56 is used.

Summary of the updates

  • Autodesk Maya:

  • XGen IGS are now rendered even if the xgenToolkit plugin isn't set to Auto Load.
  • When a new shading group is interactively assigned to an XGen IGS, it is now rendered correctly.
  • The Maxon noise no longer "swims" when a reference object is used.
  • RenderView HDR/LDR file options settings are now synced with Redshift's file output settings.
  • Fixed an issue with Physical Light's GUI not updating shadow controls correctly when changing light nodes.
  • Autodesk 3ds Max:

  • RenderView HDR/LDR file options settings are now synced with the scene (Environment & Effects > Redshift Post FX > Output Switches).
  • Added Displacement support to RS Incandescent material.
  • Cleaned up the user interface for RS Incandescent material.
  • SideFX Houdini:

  • Fixed a problem with the EXR metadata in the proxy scene files.
  • Enabled the OSL node in the macOS metal builds.
  • RenderView HDR/LDR file options settings are now synced with RS ROP settings.
  • Addressed the live scene updating after changes in the object normals.
  • Added a new "USD Skip Defaults Authoring" option to all the RS VOP nodes, enabled using the REDSHIFT_USD_SKIPDEFVALPARMS environment variable.
  • Foundry Katana:

  • Fixed a problem with the EXR metadata in the proxy scene files.
  • RenderView:

  • Fixed a bug which caused a crash when rendering after having deleted an AOV that was selected in the RV.
  • Real-Time (RT):

  • Fixed a recently introduced bug that would cause the Maxon Noise shader type to get stuck.
  • General (All Supported Software):

  • Making some of the direct lighting optimizations of 3.0.60 somewhat less "eager" to avoid edge case scenarios where lights were not sampled sufficiently.
  • Fixed a recently introduced bug that could cause some texture mip-map levels to appear black, a bug introduced in 3.0.58.
  • Fixed a recently introduced bug that could cause the out-of-core texture system to crash, a bug introduced in 3.0.60.
  • Hydra (USD):

  • Addressed the live scene updating after changes in the object normals.
  • Added a new "USD Skip Defaults Authoring" option to all the RS VOP nodes, enabled using the REDSHIFT_USD_SKIPDEFVALPARMS environment variable.:

Redshift offers a variety of powerful features and works seamlessly with popular 3D modeling and animation software such as 3ds Max, Maya, Cinema4D, and Blender

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