Redshift Renderfarm support for 3.0.64

Render4you Redshift render farm support for 3.0.64

Render4you Redshift Render Farm has rolled out an update, bringing its Redshift version up to 3.0.64.

Please be aware that all tasks utilizing Redshift release 3 will now be using version 3.0.64. If you require a different version for your specific needs, we are happy to provide you with a custom version.

For Redshift 2 the latest release version 2.6.56 is used.

Summary of the updates

  • 3ds Max:

  • Fixed a bug introduced in 3.0.62 that caused deformation blur to be disabled at render time.
  • Fixed a bug where very narrow shutter durations can cause an invalid number of motion blur steps to be used.
  • Fixed an issue in Redshift Light Lister where contribution scales could not exceed 1.0.
  • Fixed an issue where caustics are always enabled for meshes scattered with Forest Pack.
  • Cinema 4D:

  • Addressed an issue with the visibility of the light manipulators.
  • Hydra:

  • Fixed a texture reset problem in the dome lights.
  • Fixed a problem in the USDPreviewSurface that affected some of the Solaris test objects.
  • Blender:

  • Added an option that allows disabling the export of 'tangents' when they are not necessary.
  • Added the ability to export isolated objects with Hair particle systems to RS proxy.
  • RenderView:

  • Fixed an issue where bucket indicators were not in the correct location when the pixel aspect was changed.
  • General (All Supported Software):

  • Now using OptiX 7.4 (previously 7.2).
  • Fixed a specular halo artifact (introduced in 3.0.63) on delta lights with 'soft shadows' enabled, using the new technique.
  • Fixed a bug (introduced in 3.0.63) that could produce incorrect lighting on volumes with directional lights that have 'soft shadows' enabled.
  • Revamped Redshift's motion blur technology for volume grids.
  • Fixed a random GPU crash when rendering in IPR.

Redshift offers a variety of powerful features and works seamlessly with popular 3D modeling and animation software such as 3ds Max, Maya, Cinema4D, and Blender

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