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Redshift Renderfarm support for 3.0.65

Render4you Redshift render farm support for 3.0.65

Render4you Redshift Render Farm has rolled out an update, bringing its Redshift version up to 3.0.65.

Please be aware that all tasks utilizing Redshift release 3 will now be using version 3.0.65. If you require a different version for your specific needs, we are happy to provide you with a custom version.

For Redshift 2 the latest release version 2.6.56 is used.

Summary of the updates

  • Maya:

  • The Beauty pass' output filename always uses the standard output filename prefix.
  • The <renderPass> token and its aliases are correctly substituted in output filenames.
  • OSL shaders using the "colorspace" widget for parameters now display their GUI correctly in the Attribute Editor/Hypershade.
  • The <other> light group is no longer output when using the <renderLayer> token in a beauty AOV pass with no light groups in the scene.
  • Loading of legacy scenes will only upgrade the first RedshiftOptions node even when many others exist in the scene.
  • Multiple uses of <LightGroup> in the output filename are now supported.
  • 3ds Max:

  • Fixed a performance issue that affected shaderball rendering.
  • Houdini:

  • Fixed an unwanted IPR refresh event while diving inside OBJ nodes.
  • Fixed a crash while rendering volume objects including zero-size grids.
  • Fixed a problem in the cryptomatte files compression format (must be zip1).
  • Katana:

  • Fixed a problem with the GLEW lib version in Linux.
  • General (All Supported Software):

  • Increased some limits so that Redshift's legacy ray tracer doesn't fail on high-VRAM GPUs when NVLink is enabled.
  • Fixed a recently introduced bug that could cause random texture glitching on GPUs with lots of memory, a bug introduced in 3.0.64.

Redshift offers a variety of powerful features and works seamlessly with popular 3D modeling and animation software such as 3ds Max, Maya, Cinema4D, and Blender

Get your 25€ free credits and check our Redshift render farm